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Gemcraft labyrinth layouts
Gemcraft labyrinth layouts








gemcraft labyrinth layouts

You can build walls, towers and amplifiers beside the monsters' path or on the path to influence which path the monster take towards your base. Higher grade gems have better damage, range and special abilities. You can create gems of grade 1-12 or combine two gems to create higher grade gems. In other words, Mana also acts as your Lives in the game. If a monster reaches your Wizard Tower, you lose Mana and if your Mana drops below zero, you fail the level. The primary resource in the game is Mana and you gain Mana from killing monsters. If we need beta testers, I’ll announce it here in the blog.Gemcraft Labyrinth is a Tower Defense game where your towers are powered by gems.

gemcraft labyrinth layouts

By then the game will be almost complete content-wise, but it will still need lots of playtesting. Next time (it can be 2 weeks or 4, I don’t know) I’ll write about and show the victory panel, the amulets screen, the map of the labyrinth, the battle mode setting selector, and the skill selector. The gem info panel shows the amplified (grand total) values as well as how much was given by the amplifying gem(s).Īnd finally: If you run out of mana and a monster reaches your orb, it will blast to tiny shards. If you place a gem in a tower or trap next to an amplifier, the gem in the latter will give some of its attributes to the active gem. For technical reasons, targeting the monster farthest/closest to orb was left out, but these 5 modes will still give a great way to make your hits count more.Īmplifiers: it still needs a lot of balancing, but the game mechanics is implemented and working. The final variations are: Least hit points (great for sticking to a wounded target), most hit points (to pick a giant monster or some other major threat), fastest monster (to take down those nasty runners), random (to spray poison or other specials), and structure (fires at monster beacons and nests even if there are monsters in range). Gem target priorities: Now you can see it in some of the screenshots (look at the bottom of the floating gem info panel).

gemcraft labyrinth layouts gemcraft labyrinth layouts

Now you can see when it wants to end and help it roll on with a gem bomb. In GC0 it wasn’t there, and kill streaks just ended with seemingly no reason. If there’s no new kill before the time runs out, the kill streak is over, otherwise the timer starts over and waits for yet another kill. As in GC0, you can review all your stats in the Stats screen accessible from the map (stage selector).Ī kill counter with a shrinking red backround shows you your current kill streak. It shows your performance in real time, listing only those stats that are connected to battle amulets, so you don’t have to read through dozens of stats in the heat of the battle. Some amulets have 3 different tiers, like “build 2 shrines” has its “4” and “6” variants, but only the one you are the closest to obtain is shown (so if you have 3 shrines built, then you have obviously already gained the “build 2 shrines” and the next one is “build 4 shrines”, so it’s the only one in the list).īut how do you know how much of a given action you have to make to get a battle amulet? That’s what the Stats panel is for. Just roll over the Battle amulets “button” in the header, and a floating info panel will tell you about what’s available. There are plenty of them, but you don’t have to keep in mind which ones are done or unavailable, and which should you pursue. Here are some screenshots and some more info about the new and changing features.īattle amulets play a major role in how much XP you will earn at the end of the battle (they all give some bonus % to the net stage XP). Still don’t except the game released next week, but we’re making progress.










Gemcraft labyrinth layouts